Session C5

This session will introduce the skill of pivoting, to be used to throw around a defender.

Preparation: Use cones to set up one field for every eight participants. From this session onwards, the field can be bigger if you have the space for it (20m wide, 35m long goal-to-goal, plus 7-8m long endzones). These fields can also be used as playing areas for activities.

Introduction

  • Introduce yourself if you haven’t been with the group before
  • Remind the group what they learned in the previous session
  • Outline any safety considerations for the session

Warm-Up

Skills

Introduce pivoting

  • When a marker is close to you, how can you throw past them? (move your pivot foot out further)
  • When might you change your pivot stance from a backhand throw to a forehand throw? (teammate gets free in a different space on the field, to make your marker move around)
  • Have the participants throw in pairs practising moving from a backhand stance and grip into a forehand stance and throw, and vice-versa
  • Encourage holding the disc with both hands while changing the grip

Activity

Extra Activity (for longer sessions)

Play “Keep Away” but with the following modifications

  • Start with two or three defenders, and everyone else on offense
  • Offense cannot move around at all – once they pick their starting position they can only move one foot
  • Defenders can move anywhere
  • If a thrower has their throw blocked by a defender, they join the defender team
  • Keep going until there are no offense players left, and start a new round with new defenders

Rules Chat

Travel infractions

  • Two types of travel infractions – in the action of throwing, and in the action of stopping after a catch
  • Action of throwing – moving or dragging your pivot foot while you are throwing. If it is called, the disc comes back to the thrower unless the result of the throw was a turnover
  • Stopping after a catch – You don’t have to stop on the spot. You can take a few steps to slow down, however you can’t change direction or speed up again. Calling travel in this situation doesn’t stop play; whoever made the call points to where the thrower needs to go back to
  • What happens if you cross a line while slowing down? (You keep the disc. Sideline – go back to where you crossed the line. Goal line – go to the closest point of the line)

Play Ultimate!

  • Play with five per side on the field
  • Encourage participants to use the pivoting skills they have just learned
  • Make an effort to ensure everyone is involved
  • Use the CHANGE IT sheet to make adjustments if needed

Finish up

  • Ask participants to return all cones and discs
  • Revise what was learned during the session – pivoting to throw past a defender
  • Thank them for playing!