Double Disc Court


  • Six cones for every four participants. Each “court” needs three boxes side-by-side, each with sides around 8-10m long.
  • Two discs for every “court”
  • Two teams of two players on every “court”


  • Throw a disc that lands in the opposing team’s area without being caught, or have the opposing team be holding two discs at once.


  • Show participants the court layout – each team has an area (outer boxes), with a no-go zone in between (middle box)


  • Each team stands in their own area and holds a disc. One of the non-throwing players gives the start signal to serve (Ready? Two, one, THROW!) and each team throws their disc simultaneously
  • After the serve, both teams try to catch the disc from the other team and throw it back again
  • Each next throw must be made at the position where the disc was caught, or near where it went out of bounds. A player is not allowed to walk around┬átheir area with the disc in hand
  • There are three ways to score points
    • When the disc lands in a team’s area and stays there, the team that threw it scores a point.
    • When a disc thrown lands, rolls or slides out of bounds, the opposing team scores a point.
    • When a team has both discs in their hands simultaneously, the opposing team scores two points.
  • After either team scores, play restarts with a serve
  • Play to either a time cap or score target



  • Game rules: if players struggle to catch consistently, remove both single-point scoring rules and just play with the two-point score, allowing players to pick up discs off the ground to throw
  • Inclusion: regularly rotate teams to new opponents