Players in a circle throw a disc to other players in the circle. An interceptor inside the circle tries to intercept the disc. Only the interceptor can move.
Area
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Functions
The player throwing the disc calls out a name (the receiver) and passes the disc to that player.
If the disc is intercepted, the thrower changes places with the interceptor, or change after 4 throws.
Variation: players decide on names – cars, pop groups, movies, sports people.
Safety
Ensure adequate space between groups
Agree on a ‘lost disc’ strategy, i.e. play stops until the disc is retrieved
CHANGE IT ideas
Coaching: use role models or demonstrations
Area: bigger or smaller circle
Number of players: additional interceptors
Game rules: vary the type of throw used
Game rules: discuss with the group whether they would like to disallow passes to the person either side of them
Time: limit the time on disc contact (eg: have to throw in 3 seconds)